![]() ![]() Enhanced Weapon Banks (+Critical Severity).Absorptive Plating (+Kinetic and Physical Damage Resistance).Starship Mastery Package (Battlecruiser).Console – Universal – Battle Module 4000.+10 Weapons Power, +10 Shield Power, +5 Engine Power, +5 Auxiliary Power.Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal.Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science/Miracle Worker, 1 Ensign Universal.This bonus is disabled if Battle Mode is activated. The Quark Marauder also benefits from a large passive boost to the Hull Plating and Armor Reinforcement skills. This starship features a Commander Engineering/Miracle Worker and a Lieutenant Commander Science/Miracle Worker specialist seat. The ship even comes with your own freelance Ferengi Trade contact who can offer you Trade assignments for your Duty Officers. Trek through the stars with comfort and ease that would make even the Grand Nagus envious!Īlong with the latest technology, the Quark Marauder is also fully stocked with a Dabo Table and onboard access to the Bank and Exchange. Built with the generosity and care a Ferengi would want to receive, this starship provides the utmost in comfort and security to all who travel within it. ![]() The Lobi Crystal Consortium (a wholly-owned subsidiary of Quark Enterprises) is proud to announce the arrival of the pinnacle of luxury and performance – the Quark-class Marauder. Includes a chance of winning a Kelvin Vanity Shield!.Universal Kit Module – Bio-Essence Transfer.Universal Kit Module – Chain Conduit Capacitor.Tactical - Augment Boarding Party I, II, and III.Engineering - Construction Shuttle Wing I, II, and III.Science - Delayed Overload Cascade I, II, and III.Kelvin Divergence Bridge Officer Training Manuals (Space – Ens, Lt, and Lt Com):.Space Trait: Principled Insubordination.Console - Universal - Hull Image Refractors.Kelvin Timeline D7 Heavy Destroyer (KDF only).Updated Prize Lists!Īlong with the Ferengi Quark Marauder and all of the prizes offered in previous appearances of the Infinity Lock Box, additional prizes originally seen in the Kelvin Divergence Lock Box have been added to the rewards! They now include all of the following: This run of the Infinity Lock Box will feature the addition of the Ferengi Quark Marauder and the Kelvin Divergence Lockbox contents! Continue reading further on for the full details on these new offerings. During this time, enemies defeated on both Ground and Space maps will have a small chance of dropping one of these prize-filled packages. Plus all base attributes etc., but the savegame does not point to the description of the (Engines) version.The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. So if you happen to capture a Marauder Arrow (Engines), your savegame will only contain the information that it is a ship of the Marauder Arrow base class. Next problem: the savegame does not contain information which variant of the ship it is.ĭifferent variants have different descriptions. Second example are planets with shipyards but no outfitters. Just one of many examples which give reason why the shipyard can't be restricted to outfits being locally available. But you can get the Scram Drive outfit there if you buy a freighter and sell it's scram drive and put it on the ship of your choice. These systems dont sell Scram Drives regularly. You can buy Syndicate Freighter (150 tons cargo) in Caph and Diphda systems, north from Sol. That effect happens with vanilla ships too. You can another set of the cool outfits since the shipyard only sells fully equipped ships. ![]() You buy the ship (hull) back again from the yard, with the default configuration of that type. You buy the outfits and install them to your "normal" ships. Now, the downside / abuse potential of this idea is very straight forward.Īsume, you have captured an alien ship with some cool outfits. Because the outfitter offers that buy back option. If we start to add the owned but "not sold here" ships to the left catalogue display, we are pretty close to the look and feel of the outfitter and a player might expect the game to offer any ship (hull) to be bought back again if the player accidently sold the wrong hull. The shipyard currently does not offer you to re-buy a ship (hull) after you bought it. Because I like a spontanous thought which relates to this.īut before I would start conding anything like this, I would first want to have "enough" feedback (support) for the idea. ![]()
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